|“||And then, there's the Monstrous Nightmare. Only the best Vikings go after those. They have this... nasty habit of setting themselves on fire. [src]||”|
|— Hiccup introducing the Monstrous Nightmare|
|“||No dragon is more ferocious, or feared than the Monstrous Nightmare. This gigantic dragon has a long, snake-like neck and tail, and is covered in scales - most often red - and long sharp spines. The Nightmare's gigantic head and mouth can swallow a Viking whole. It is very aggressive and territorial, and will never run from a fight. Its fire is thick and almost liquid, clinging to walls and running down hills like a flaming river. The Nightmare also has a nasty habit of setting itself on fire.||”|
|“||This red-and-black creature with a huge wing span produces a kerosene gel fire. “He is the most dragony of the dragons, but the thing that we like is that he is the most showy. We always felt he was the Mick Jagger of dragons. He’s a natural-born performer who comes out engulfed in flames because they can set themselves on fire.||”|
|— Chris Sanders|
|“||A stubborn and tenacious Stoker Class Dragon. Look out for its Fire Jacket: It covers itself in flames when attacking!
The Monstrous Nightmare attacks its foes with powerful streams of fire.
|— Dragons: Rise of Berk|
|“||Monstrous Nightmares are known as some of the most ferocious and aggressive dragons. As a member of the Stoker Class, these dragons are hot-headed and have a particularly strong ability to breathe fire. Monstrous Nightmares are known for setting their entire body on fire. These dragons are incredibly fearsome and can also fly at a high speed.
These creatures are usually either purple or scarlet in color with snake-like features. Sly and sneaky, Monstrous Nightmares also use their claw-tipped wings to crawl along the ground. Their intimidating glowing eyes strike fear to those who come near.
While these dragons might appear intimidating at first, it is important to remember that they can be trained. All that these belligerent dragons need is a firm hand and a confident trainer!
|— School of Dragons Website|
|“||No dragon is more ferocious, or feared than the Monstrous Nightmare. This massive dragon is covered in red scales and long sharp spines. The Nightmare's gigantic mouth can swallow Vikings whole.||”|
|— DreamWorks Dragons: Wild Skies|
Described to be the very embodiment of the typical 'western dragon' of the film, the Nightmare is said to be the most 'classic'. It is compared to being 'half lizard and half bat', since it could walk on its wings. Nightmares also have snake-like attributes in their behavior.
Character Designer Nico Marlet created an 'intimidating flame motif into its shape patterns' and made sure to give it plenty of teeth--ninety seven, in fact. Nico's original concept of the Nightmare, titled Monstrous, features an even more stereotypical dragon. It has four legs, a hunched back, and rounded belly. Previously, the Nightmare only had one set of wings, but a second set was added to further distinguish it from the 'classic' dragon.
|“||The designers wanted to add translucency to them to give a whole other level of detail when backlit. [src]||”|
|— Sabrina Riegel, Head of Surfacing|
Modelling the wings required the consultation of an ornithologist, as there was heavy emphasis on bird anatomy, and the wings' appearance was a major focus in the film.
The animation team decided to give this dragon a somewhat vicious, liquid-based fire that could 'stick onto surfaces and roll off and splash'. The power of CGI had given them a chance to stretch the limits of film making, and Dean described that they wanted to move away from the usual propane-based fire, which is used in live-action films as it is easier to extinguish. Thus, the team gained inspiration from fire rising against the ceiling, turned the video upside-down, and gave the Nightmare's fire 'some gravity', which meant that the fire was fluid-based, not oxygen-based.
The Monstrous Nightmare eggs have a surface that looks like they were made of cloth or leather folded together, with a spotted pattern on the base. Its colors vary and they match the colors of the dragon to be born. In School of Dragons, however, they are brown and smooth with a pattern similar to tree bark.
Hatchling to Adult
Monstrous Nightmares come in many different colors such as purple, blue, scarlet, or green and possess a long, snakelike neck and tail. Unlike some other breeds of dragon, it has no forelegs, and its ground-based locomotion is similar to that of Pterosaurs, except that it has a lower profile due to its sprawled wings; it can use its claw-tipped wings to "crawl" along the floor. Their horns might be used as a visual display and in defense, but the swept back position of the horns means it is unlikely to use them in combat. In most pieces of media, this dragon possesses two rows of spikes on it's back, but in Rise of Berk the spikes are replaced by two sails. Its stripe skin patterns seem to mimic that of a tiger's. Find more information on this here. The Monstrous Nightmare is 60 feet long, has a wingspan of 68 feet and weighs about 5,000 lbs. It can be noted that male Nightmares are larger than females with longer wing spikes and horns when comparing Hookfang to Girl Hookfang.
In the How to Train Your Dragon Live Spectacular, the Monstrous Nightmare has front legs and walks quadrupedally. It also lacks the tall, wavy spines running down its back. Other characteristics such as the head horns and coloration are the same as other parts of the Franchise. The differences may be due to the difficulty engineering a live action animatronic puppet.
In "Total Nightmare", the first Titan Wing Monstrous Nightmare was seen. While aging, they can lose their spots to have black stripes, similar to the tiger. When they are fully grown and gain barbels, some of them change color when they achieve Titan Wing age. In Rise of Berk the sails they possessed as adults become rows of separate spikes. Once they have reached this stage they grow much longer and may gain spots in more striking colors. With age, Monstrous Nightmares seem to also grow beard-like appendages under their chin as a sign of age, as seen by Hookfang in How to Train Your Dragon 2. Though this might mean that some of the same species of Monstrous Nightmares could age quite differently than others.
The Monstrous Nightmare is one of the strongest and most formidable dragons with a wide variety of abilities.
Monstrous Nightmares breathe an organic Kerosene Gel, which is hotter and more powerful than an ordinary flame. Their fire is hot enough to burn down a tree in a few seconds.
Its signature attack is known as the "Fire Jacket", "Flame Jacket", or "Fire Burst". This ability makes it engulf itself in flames resulting in an intimidating, offensive, and defensive maneuver similar in appearance to napalm or other gel-based incendiaries.
They are able to set any part of their body on fire, and they are also able to fire off a larger and more powerful fire blast whilst doing this as shown in the first movie and School of Dragons. It's also said that, while running downhill, the Fire Jacket ability makes the Monstrous Nightmare appear like flaming river; spreading the fire on the surrounding ground.
In the Dragons: Race to the Edge episode "Dire Straits", Hookfang is shown to shoot fire bolts underwater, even though Gobber mentions in the first film that dragons getting their head wet will momentarily disable their ability to fire. However this is a mistake from the creators of Dragons: Race to the Edge as they made Toothless and Stormfly shoot fire underwater as well. Monstrous Nightmares have the ability to Fire Burst to increase their body temperature so they can dry off.
The natural form of the Monstrous Nightmare's kerosene gel saliva, was shown to be green in color. It coats the dragon's hide, allowing a Nightmare to 'flame up'. The gel is also slimy, and easy to rub on surfaces. It occurs in a large enough quantity for a Viking to collect and store for other uses. The gel is highly flammable and is one of the tools to efficiently penetrate the Death Song's amber substance. Nightmare gel isn't water-soluble, as evidenced in "Dire Straits" when Fishlegs and the Twins experiment with what might eat through dragon proof chains underwater, and Nightmare gel was not a good option, as it dissolves in water instead of staying intact.
According to the Dragonpedia, Monstrous Nightmares drool excessively as babies, as many species do. However, that drool contains the kerosene gel that coats the scales and makes it very volatile.
In the game, Dragons: Rise of Berk, the description for Sven's Nightmare indicates that it "blasts poison instead of flame", which is an error on the part of the game, as Sven's Nightmare breathes fire in Dragons: Race to the Edge. However, kerosene is a toxic substance.
The Monstrous Nightmare has also been observed to have a well-developed sense of smell, as Hookfang was able to find Snotlout's scent in "Defiant One" after a day from being separated by the ocean. In "Snotlout Gets the Axe", Hookfang was able to sense the Armorwing before Toothless and Stormfly did.
Strength and Combat
Monstrous Nightmares are among the most physically powerful dragons as they can send heavy Vikings a far distance with their tail, and can send a Gronckle flying at full speed with a heavy Viking riding on it by hitting it with their wings. A Monstrous Nightmare was shown to easily crush the Mangler that Hiccup had invented with one stomp of its feet in How to Train Your Dragon.
Monstrous Nightmares are among the most well-armed dragons, for they are able to use their jaws, claws, tail and horns as formidable weapons in battle.
Their neck muscles are very strong, as they are able to carry heavy Vikings on their necks. Hookfang has proven that Monstrous Nightmares are able to toss a Night Fury with its mouth, despite having a toothache. Monstrous Nightmares, as proven by Hookfang, are also able to lift the entire weight of a Fireworm Queen. In "Snow Way Out", Hookfang is able to carry two Snow Wraiths; one in a cage, and another in a net; with just his feet, and with the extra weight of Snotlout with little effort.
They are quite powerful fighters, as they can try to fight off a Night Fury, as Hookfang demonstrated to put up a good fight against Toothless twice. It's said that Monstrous Nightmares will never run from a fight, but if the dragon knows it can't win against a really powerful opponent, it will flee.
Speed and Agility
Nightmares have been shown to be quite fast on land, in water, and in the air. Hookfang was able to catch up with Toothless in "Thawfest", though it is possible that this was the result of Snotlout's training and Snotlout has a headstart. Nightmares on land have been observed as fast runners while doing so in a straight line. They are agile and fast fliers as they are able to go around trees and dodge many arrows, as demonstrated by Hookfang and Fanghook. Nightmares are also capable of making flips in the air.
Monstrous Nightmares are excellent climbers on many different types of terrain, and shown to climb mountains and Viking catapult towers as seen in the first film. They can also climb stone/metal walls while running quickly.
Monstrous Nightmares have shown to be very intelligent such as if they get the respect that they want from their riders, they can learn great skills over a day as demonstrated by Fanghook. But if they don't get sufficient respect from their riders they will sometimes prank them and outsmart them, like how Hookfang has demonstrated many times on Snotlout.
They have an ability that Astrid discovered, known as a Wing Blast, when she temporarily became Hookfang's rider in "A Tale of Two Dragons". They use their large, powerful wings to create a blast of wind that is so strong, it can even blow a fully-grown Hideous Zippleback to the ground. It's even able to push back the weight of a Gronckle with the extra weight of a heavy rider while pulling up dragon root.
Endurance and Stamina
Monstrous Nightmares have high stamina and endurance, as was proven multiple times in the series. A Monstrous Nightmare from the first film took the attacks from Stoick with his large hammer or his bare hands. Hookfang even proved to take the attacks from Toothless the Night Fury with addition to taking a hit from a thrown hammer. Their durable skin is able to bounce an arrow off, and the skin on their head is shown to be quite durable in the "Defiant One". Though it is quite possible that a larger arrow such as one from Dagur's Crossbow might be powerful enough to get through the skin of Nightmare as Hiccup learned Dagur killed a wild Nightmare. They are able to endure a Deadly Nadder magnesium blast that is powerful enough to melt solid rocks, and are able to endure a very powerful lighting blast from wild Seashockers while continueing to fly.
The Monstrous Nightmare has great stamina as they are able to travel long distances. In the first film, Hookfang was able to run the whole arena when released from his cage and chase Hiccup and Astrid, in addition to fighting with Toothless.
Jaw Expansion and Strength
Like snakes, the Monstrous Nightmare is stated open their jaws wide enough to swallow an adult Viking whole, which is shown when Hookfang is able to fit Snotlout in his mouth.
According to Dragons: Rise of Berk, Monstrous Nightmares are able to chew through anything, even the cages that they are trapped in. Though other media, like Race to the Edge, has shown this to be false.
Monstrous Nightmares have also been observed to be fast and agile swimmers, as Hookfang proved.
Hunting and Fishing
According to Dragonpedia, as hatchlings, they are skilled hunters. Just like modern carnivores, Monstrous Nightmares seem to chase their prey down to tire them out before attacking, as shown by Fanghook hunting wild boar on land. They could hunt in solitary or as a pack if needed.
With their swimming ability, they can hold their breath and fish, which can be hooked on their spines. And they do that to keep their fish warm to eat later. They might use their spines to hold more fish to feed their young at the nest as they can store fish both in their mouth and on their spines.
Monstrous Nightmares are extremely heat resistant, as they are able to light themselves on fire with no adverse effects. They also don't seem to mind hot climates as shown by Hookfang in "Dragon Down" who stayed in an active volcano for a long period of time.
Titan Wing Abilities
A Titan Wing Monstrous Nightmare is fully grown form that has shown to enhanced physical attributes and abilities that make them stronger in strength and bulk.
Their range of fire is increased so targets can be hit from a further distance. Their fire breath seems to be quite brighter then average size Nightmare's.
Titan Wing Nightmares are proven to be extremely strong; able to toss away heavy dragons with its head over their body or even knocking a dragon out of the air by using their tail.
They also have appeared to be much more bold than the average Nightmare, as Hookfang's Nemesis came back repeatedly despite being outnumbered. Even when the rest of the Dragon Riders came to assist Hookfang.
They have a more durable body than an average Nightmare which can take average blasts from different dragons, or even smashing into trees and other terrain by traveling at great speed.
A Titan Nightmare has a higher stamina and speed than a normal Monstrous Nightmare. As proven to be fast enough to catch up to Hookfang who has been enhancing his speed for years of hard training. The Titan Nightmare even showed their determination is greater than an average Nightmare as they were willing to continue fighting.
Since they are 'fully' grown and as big as their species can get as a Titan Wing, their ability to wing blast could be more powerful than average Nightmare's.
Monstrous Nightmares are susceptible to common dragon weaknesses such as Dragon Root, Eels, Blue Oleander, Dragonvine, and Grimora parasites. A dragon root arrow could render them weak and vulnerable for some time, but they can recover fast. As shown in the first film, Monstrous Nightmares can be easily disoriented by clattering objects together or loud screeches from other dragons like the Screaming Death or Sentinels, but this could be said for most dragons.
The true weakness of this dragon is losing their flame, as their fire burst protects them from hypothermia, and losing it could lead to death. According to Fishlegs they can lose their Fire Burst from old age, exhaustion, or injury. Symptoms include flaky skin, pale coloration, losing altitude while in flight, and inability to light up.
One can tie up their snout so they're unable to use their Fire Burst.
Turning in Flight
Due to a Monstrous Nightmare's long tail, they can't pull up in time when charging in a full speed dive. They are very fast when running in straight line but bad at making turns as stated by Ruffnut in "The Night and the Fury". Also, Titan Wing Monstrous Nightmares are unable to maneuver as quickly as younger ones and have difficulty making sharp turns while in flight due to their size. It is also shown in "Snotlout Gets the Axe" that, like other dragons, if a Monstrous Nightmare's tail is compromised like being pinned to the ground then they will immediately crash and cause whoever is on them to fly and land on the ground.
Lack of Stealth
As shown by Hookfang in "Cast Out, Part 1", and "Not Lout", Monstrous Nightmares have hard times sneaking up on prey or adversaries due to their heavy bodies, and tend to stomp loudly on the ground, with 'pitter-patter' noises when they are walking, which gives their prey a chance to escape. Although in some episodes like in "Turn and Burn" and the first movie, Monstrous Nightmares, like the one that attack Hiccup in the first movie, have no problem with stealth, implying that stealth is mostly easy for them when there is stuff going on.
Behavior and Personality
By nature, the Monstrous Nightmare is fearless and proud. They are some of the strongest dragons around and they know it. Monstrous Nightmares are very aggressive. In battle, they are said to be the first to arrive and last to leave.
Incendiary in temperament and short on patience, Monstrous Nightmares would incinerate first and think second, according to the Dragonpedia.
In "Heather Report, Part 2", Snotlout revealed that the Monstrous Nightmare enjoys its horns being pinned to the ground and Astrid was able to tame one by doing so. This dragon later returned and saved her.
According to Gobber the Belch, the best way to engage a Nightmare is to clamp its mouth shut, leaving it unable to open its enormous jaws, much like a crocodile (however, the rest of the dragon is free to do whatever it wants). They are also fast in a straight line, but not so good with turns according to Astrid Hofferson
Despite their name, Monstrous Nightmares are known to have a softer side. In DreamWorks Dragons: Wild Skies, they love the smell of scented flowers. In "Dragon Down", Hookfang at least is known to be fond of eating rats so it is possible that all Monstrous Nightmares like eating rats. At several points of Dragons: Riders of Berk, Hookfang occasionally dozed off or was distracted by leaf, chasing a seagull, or anything else, sometimes they don't even notice that an object as big as a rider falling off them. Being a hot-headed, feisty dragon, they will attack anyone in its way if spooked. Every time Monstrous Nightmares attempt to fight off Toothless, they are blinded by their aggressiveness that Night Furies are a far bigger threat than they think.
While other babies, which drool regularly, baby Nightmares are much different as they slobber packs of punch that their kerosene gel composition makes it akin to lighter fluid.
When born, baby Monstrous Nightmares hatch fast and fiery. They are quick to be separated from the rest of the litter and assert their independence within minutes of their birth, but this hasn't been confirmed as shown on the Dragon Breeding Island when some baby Nightmares were still with their parents. They were shown to be eager to join their parents when setting off the return migration to Berk but like all the others baby dragons, they are unable to fly well due to their small wing and the strong winds that are preventing them to take off.
It was revealed in the episode "Total Nightmare", that female Monstrous Nightmares are able to call males that aren't her mate, but another individual of their kind. As Hookfang was shown to help a female dragon of his kind to defend her eggs from Titan Wing Monstrous Nightmare. Male Monstrous Nightmares are shown to be determined to answer this distressed call .
Their mating habits are similar to a lion's, as seen in Total Nightmare; rival Monstrous Nightmares who are fighting for a mate will want to destroy the predecessor's eggs, much like a new alpha male wanting to destroy the previous alpha's cubs.
These dragons are also extremely territorial, protecting their young and helping other individuals of the same kind. In "Total Nightmare", Hookfang was helped a female dragon take care of her eggs. He also pit himself against a larger, stronger Titan Nightmare which was attacking them in order to dominate over it and protect the eggs.
The Titan Wing Monstrous Nightmare has shown to be fiercer and much more aggressive compared to average Monstrous Nightmares. They will fight for dominance over a female Monstrous Nightmare to have their own family, such as male lions do with a pride. Possibility that the Titan Nightmare may have killed the mate of the female Monstrous Nightmare. They will even destroy her first eggs to have their own eggs with the female.
Monstrous Nightmare can also store and heat fish by sticking them to its spines. The Nightmare can then engulf itself in flames and cook the fish, sort of like a barbecue.
If Monstrous Nightmares get a toothache, they would act strange, for example they won't eat for a few days. The dragon would then become agitated, act aggressive and then they will fire uncontrollably. As shown by Hookfang, tamed Monstrous Nightmares can also reject their owners and companions, usually only for a short while.
As seen in the comic, "Dragon Down", Monstrous Nightmares shed their scales periodically. This is a bit of a hazard for the environment and creatures around them, as the scales flame up and can start fires on the ground.
Monstrous Nightmares appear to have a hierarchical structure based on size and ability, with smaller Nightmares often showing deferential treatment to larger Nightmares, especially Titan Wing Dragons. This is evidenced in Dragons: Titan Uprising with the colossal Blazing Phoenixfire.
|“||Though not an Alpha, many Nightmares appear to pay tribute to this living legend. They drop fresh fish at her feet, and show the utmost respect (which is saying a lot for Nightmares) while in her presence. Fishlegs is fascinated by this hierarchical behavior.||”|
|— Dragons: Titan Uprising|
The best way to earn the trust of a Monstrous Nightmare is simply to show it the respect it deserves. Placing a gentle hand on its snout and showing you are not a threat to it is the best way to go. Hiccup even shown to Hookfang that he was no threat to him as he toss his helmet and dagger away. While Nightmares are generally tough, tenacious and rebellious, mutual respect and trust will certainly help both parties in the long run.
Like another dragons, feeding is bonding time that was stated by Snotlout as it might be hard for inexperience youngsters like Gustav who tried to feed Hookfang and Fanghook as both weren't able to get the fish correctly as it will be result for attack as proven by Fanghook.
Helping Monstrous Nightmare with a toothache problem will show their softer side as they grow aggressively as Gobber helped Hookfang and Hiccup helped Whip-Slash who had a hook.
A Nightmare has incredible stubbornness, making them hard to control and very disobedient, as well as the fact that they are very easily distracted by butterflies and flowers.
|SIZE||61 feet||61 feet||61 feet|
|WINGSPAN||68 feet||68 feet|
|WEIGHT||5,040 lbs||5,040 lbs||5,000 lb (DotDR)|
|FIRE POWER||15||15||15||15||15||7.3||15 (Live)
|SHOT LIMIT||10||10||10||10||10||10||10 (Live)
|JAW STRENGTH||6||6||6||6||6||6 (Live)|
- Main article: Hookfang (Franchise) / Biography
After Hiccup shot Toothless down, he exclaimed happily, asking if anyone saw his achievement. A Nightmare emerged from behind him, causing a groan from hiccup. The next shot depicts Hiccup running away from the Nightmare. Stoick arrives at the scene just before the Nightmare corners Hiccup behind a brazer. The Nightmare runs out of shots and Stoick fights it fist-to-talon, finally, it flies away in defeat.
A Nightmare was kept prisoner at dragon training and the top of the class would've had the 'honor' of killing him. Hiccup was given the chance and instead, tries to connect to him and show the Vikings that dragons are not monsters, but after an outburst from Stoick, he becomes startled and begins to attack Hiccup in defense, until Toothless comes and protects his friend from the much bigger dragon, having no difficulty in subduing the enemy.
Later, when Hiccup is trying to get his friends to connect with the dragons and help fight the Red Death, the Nightmare is the first one he brings out. Snotlout Jorgenson is terrified enough to prepare a broken end of a spear as a weapon, in case Hookfang starts attacking, but Astrid nudges him to put it down. When Hiccup brings him closer to the others, he grabs Snotlout's arm so he can touch the dragon. Snotlout, obviously still frightened tries to resist, until Hiccup calms him and places his hand on his snout and he begins to growl in a purring manner. Snotlout's fear turns to amazement as he has made a connection. During the final battle of the Red Death, Snotlout is seen riding the Nightmare. After the events of this film, the Nightmare was named Hookfang they joined the rest of the team and appeared in almost every other episode of the series.
The Monstrous Nightmare appears in this theater production as a dragon opponent Hiccup must face to "win" the dragon games. As with the first movie, as Hiccup tries to befriend the dragon in a non-violent manner, Stoick steps in and angers it. Toothless comes to Hiccup's rescue and defeats the angry Nightmare.
Later on at the end of the production and the Vikings and dragons have united, Fishlegs is seen cooking large pancakes with a Nightmare's fire.
Bork and his Wife sat by a campfire and fried corn on it when the scent attracted a Monstrous Nightmare. The dragon appeared before them, and he attacked the ferocious Nightmare with the frying pan spilling the food in the process. The Monstrous Nightmare disarmed Bork, ate the food and retreated. Bork took two pieces of corn and tried to use it as a weapon against the dragon, but failed when the dragon burned Bork by lighting himself on fire (creating popcorn in the process). Hiccup said to befriend a Monstrous Nightmare by giving it respect and a gentle hand its snout.
- Main article: Hookfang's Offspring
Hookfang, along with an undefined mate, hatch eggs on the Rookery. When Hiccup uses Hookfang to fly back to Berk, his offspring try to follow, then all the dragon hatchlings follow. They have a hard time flying however, and Hiccup devises a way to get them off the island.
- Main article: Astrid's Monstrous Nightmare
In "Heather Report, Part 1", the Outcasts were trying to train it, but with no results. In Part 2, he was the dragon chosen for Astrid, who was hoping for a Deadly Nadder, to train. She first tried to approach him slowly, but he flamed up, knocking her back. Astrid then tried the direct approach by grabbing his tail. This just made the dragon angry and flung her off. Astrid then remembered how Snotlout pinned Hookfang's horns to the ground to calm him down, and did the same to the fiery reptile. He was relaxed and bonded with Astrid. When Alvin brought out Heather's adoptive parents, she punched the Monstrous Nightmare's nose, after apologizing, so he would flame up and attack. He returned at the end when Alvin was about to throw Astrid off a cliff and saved her. It is assumed he is now living on Berk.
In "Defiant One", while Hiccup, Snotlout, and Toothless were stranded on Outcast Island, they encountered a large Monstrous Nightmare, which Snotlout mistakes for Hookfang until it violently blasts him into a rock. Toothless attacks it, but Hiccup calms him down by reaching out and calming the Monstrous Nightmare. The Outcasts try to attack the boys but are slightly delayed by the Nightmare who blasts fire at them.
- Main article: Fanghook
Fanghook, a pink Nightmare, first appeared in "The Flight Stuff" when Gustav Larson was looking for his own dragon. After rejecting the Terrible Terror and the Deadly Nadder, he found Fanghook chasing boars, picking him because Snotlout described the Monstrous Nightmare as "the most lethal dragon in the known world." However, due to Snotlout's "training," Gustav's relationship with Fanghook was like Snotlout and Hookfang's. Gustav decides to head to Outcast Island after overhearing about the scouting mission from Trader Johan. The two easily get captured in Dagur's new trap, but are soon released by Hiccup. They then work with Snotlout and Hookfang to save Hiccup and Toothless. The next day, Gustav releases Fanghook back into the forest. After Hiccup and Snotlout leave, Gustav calls his dragon and the two continue training together in secret. The duo appeared in several other episodes and are the leader of the Auxiliary Team.
- Main article: Hookfang's Nemesis
- Main article: Girl Hookfang
- Main article: Hookfire
- Main article: Fangmaster
- Main article: Hookblazefang
In "Total Nightmare", Snotout believes that Hookfang is going feral after he repeatedly breaks out of his stable to meet a female Nightmare. In an attempt to convince him to return, Hookfang out rightly chose the female's side. Dismayed, Snotlout announces that he does not want to be a rider anymore. The gang quickly round up more Nightmares, but Snotlout refuses, naming them Hookfire, Fangmaster and Hookblazefang as they remind him of Hookfang. They were quickly sent away. As Snotlout leaves, he sees Hookfang laying on the ground. Thinking that the female abused him, Snotlout charges forward, ready to attack. However, the arrival of a Titan Nightmare draws all their attention. The dragons charge, but the Titan sweeps them all off their feet. Snotlout realizes that the female had called Hookfang for help in protecting her young from the Titan and recounted everything to the gang when they arrive. Snotlout mounts Hookfang and lures the Titan away from the eggs with a series of winding routes, using its lack of agility against it. They quickly head to the Edge and trap themselves in the dome. They corner the Titan inside and fire at it. Finally, the Titan concedes defeat and leaves.
- Main article: Sven's Nightmare
- Main article: Firescrapes
- Main article: Cagecruncher
In "Team Astrid", Astrid helped Sven train his Nightmare. The duo then joined the Auxiliary Riders and helped defend the Edge in that episode. They also attempted to defeat the Frozen Skrill in "A Time to Skrill", but failed.
In "Night of the Hunters, Part 1", a captive Nightmare was seen inside a dragon-proof cage. While a Dragon Hunter taunted him from outside, Ryker Grimborn warned him not to as they were smarter than him. Cagecruncher lurched forward, nearly hurting the hunter. Ryker had backed off just in the nick of time, claiming that dragons weren't smarter than him.
Firescrapes can first be seen together with Scardian and the rest of the pack when they faced off Trader Johann and kidnapped Fishlegs in "Edge of Disaster, Part 1" and "Edge of Disaster, Part 2". He is later seen several times standing beside Scardian, and later patrolling at night. He was later tamed by Hiccup and aided them at Dragon's Edge to fight off Dagur.
- Main article: Whip-Slash
In "Stryke Out", a fighter Nightmare known as Whip-Slash is introduced. Whip-Slash was first seen fighting with Steeltrap when Ryker visited the Fight Master. When Hiccup got captured, Whip-Slash threatened him. Later, Hiccup gave him a fish but the dragon spit it out. Then, Hiccup pulled a hook out from his mouth and gave him the fish again. This time, the dragon ate the fish. Later, Whip-Slash and Steeltrap tried to melt the manacle tight from a Fighter Razorwhip's tail but failed. Whip-Slash was freed when the Dragon Riders came and drstroyed the arena.
In "A Matter of Perspective", the Dragon Riders travel to Vanaheim, the final resting place of the dragons. There, they find tombs of different dragon species, including one of the Monstrous Nightmare.
While they were searching for willow trees in "No Bark, All Bite", Hiccup and Stoick ran into a flock of fleeing dragons. Stoick then ordered Skullcrusher to smash into a Monstrous Nightmare that immediately light up. Toothless then shoot a blast at the dragon, scaring it away.
- Main article: Valka's Mercy
During Valka's recount of her experience just before leaving Berk to Hiccup, a Nightmare appeared in her flashback during a dragon raid. It was shot down and a Viking approached it, ready to end its life. Valka stepped forward and stopped him. The Viking reluctantly left for other dragons and when the Nightmare was said, it was said to join Valka.
When the people of Berk decided to move to the Hidden World, all the Monstrous Nightmares of the island began the journey too, carrying different things, such as ships. They eventually arrived at New Berk, where they settled down for a while.
Many wild Monstrous Nightmares were among the myriad of dragons in the Hidden World who bowed down in front of Toothless and the Unnamed Light Fury, showing respect for their Alpha.
After Grimmel the Grisly captured Toothless, all the Monstrous Nightmares from Berk, along with the other dragons, came to their Alpha's help. However, Toothless ordered them to stop when Grimmel threatened to kill the Light Fury.
Fortunately, the Dragon Riders began an attack on Grimmel's ships and freed the Monstrous Nightmares, along with the other dragons, which returned to New Berk.
When the battle ended, Hiccup realized that the only way the dragons can be safe from humans was for them to go to the Hidden World. After Toothless gave the command to the dragons of Berk, all of them, including the Monstrous Nightmares, said their farewells to the Vikings and flew off to the Hidden World.
A picture of a Monstrous Nightmare is seen on the wall leading to the Golden Dragon. Leyla identifies it as a Stoker Class dragon.
When Hroar goes to Dragon Island in order to enrage many dragons and lead them to Berk, he does so with several Monstrous Nightmares. However, after he is thrown off his saddle, the Monstrous Nightmares and all the other dragons return to their island.
This dragon is available on Lava-Lout Island in Wild Skies. Described as 'Stop Drop and Roll, Explosive Nightmare', training the Nightmare will unlocked the 'Stop Drop and Roll' achievement.
Hookfang appears in this game as part of one of the rider/dragon pairs the player can choose to play as.
The Nightmare is the first searchable dragon in the game. Plenty of individuals like Hookfang, his mate and offspring, Fanghook,Fangmaster, Sven's Nightmare, Girl Hookfang, Firescrapes, Cagecruncher, Exiled Monstrous Nightmare, Valka's Mercy, Whip-Slash and Liberated Whip-Wreck are available in the game.
The Monstrous Nightmare is one of the original dragon species available for riding in this game. A Titan form as released later.
A fossilized skeleton of a Monstrous Nightmare can be seen on Auction Island, put on display by the seedy vendors there.
- The official measurements of the Monstrous Nightmare, as released by DreamWorks Animation are 61 feet (18.59 meters) in length, and 68 feet (20.72 meters) in wingspan.
- The Monstrous Nightmare shares some resemblances with the dragon Smaug from The Hobbit franchise. They also share some resemblance with pterosaurs, because how they walk using their wings as if they are front legs.
- Some Monstrous Nightmares are shown to have tines on their horns like deer. For some reasons, Hookfang does not have any tines on his horns, but this actually helps Snotlout to tell him apart from other Nightmares. Aside from tines, Nightmares also get barbells on their chin.
- In concept art, it is shown that Monstrous Nightmares have 3-5 barbells.
- Monstrous Nightmares have a tendency to spit fire unintentionally at times, like when coughing, sneezing, or laughing.
- Monstrous Nightmares and Cavern Crashers have a bit in common as they both use a type of flammable gel to coat their entire bodies.
- It is possible that the Monstrous Nightmare may be able to resist the Death Song's amber attack if it performs a fire burst. This way the amber substance might break upon contact with the Monstrous Nightmare's flaming body.
- The symbol of the Northern Alliance is that of a Monstrous Nightmare’s head with a sword running down through it.
- It's suggested in "A Matter of Perspective" that a Monstrous Nightmare's fire burst is due to its bones also being on fire.
- Monstrous Nightmare in School of Dragons.
- Otto, Simon and Empire Staff. (July 10, 2014). How to Create Your Dragon: The Inspirations Behind the Creatures. Empire Online.
|Monstrous Nightmare (Franchise) uses Creative Commons Licensed content from the Rise of Berk Wiki page Monstrous Nightmare. The list of authors can be found on the page revision history (view authors).|
|Monstrous Nightmare (Franchise) uses Creative Commons Licensed content from the Dreamworks School of Dragons Wiki page Monstrous Nightmare. The list of authors can be found on the page revision history (view authors).|
|Dragon Species of|
|Monstrous Nightmare (Franchise) is also available in other languages. |
Do visit these pages if you prefer reading content from the respective languages:
Deutsch • Español • Русский • Polski • Italiano • Português • 中文 • Français • Română