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Multiple blasts of fire combined

In the film series, many of the dragons are shown to have unique types of breath weapons and fire types. These differences make the dragons attacks much more varied in combat style. This ability differentiates them from other organisms, and enables them to confront humans armed with weapons and group strategies. Every dragon's fire is fuel-based, and differs from species to species.

Combinations of unique sources of ignition and particular fuels can enhance the firepower. Yet, this can be a weakness, as dragons aren't fireproof on the inside; an alert dragon can ignite another's fuel the moment before the dragon itself does, causing the fuel to burn inside the dragon. The effect of this varies, from a slight daze to burning out from the insides.

As shown in How to Train Your Dragon 2 when the dragons of Berk and Valka's Mountain were released from the Bewilderbeast's hypnosis, and counterattacked the massive enemy together, all the fire-breathers are capable of producing normal streams of flame and explosive, ball-shaped blasts.

In the "Secret of the Leviathan" expansion of School of Dragons, Phlegma mentions that dragon flames hit the target as one mass, except for the Flame Whippers, which lash their fire with their tongue.

Fire Types in Dragons: Rescue Riders[]

FF - Shooting fire upwards

Fire Types in Dragons: Rescue Riders may be viewed HERE.

Fire Variants[]

Armorwing[]

The Armorwing's is a combination of Oxygen and Acetylene, thus it has a temperature of 3300 °C. It uses its fire to build a metal armor to protect its scaleless body. Apart from being hot, this fire is also incredibly bright, as it can temporarily blur the vision of other dragons. The Armorwing can also use its fire to melt parts of its armor, and fling flaming chunks of metal at enemies.

The consistency of these flames is similar to that of a Deadly Nadder's as it contains lots of sparks. However, the Armorwing's fire starts as bright purple and turns to yellow towards the end of the flame.

Boneknapper[]

The Boneknapper has a regular looking fire. Like the Red Death, this dragon takes a deep breath before releasing a huge flowing stream of ashy fire. This fire doesn't appear to be particularly hot, as the Riders were unharmed even after being inches away from the flames.

Buffalord[]

A Buffalord's fire is uncontrollable and can explode in an instant. It is bright yellow-orange and is released in waves. Buffalords tend to use their fire when they are panicked, or forced away from their food sources.

Catastrophic Quaken, Crimson Goregutter, Gronckle, and Hotburple[]

The Gronckle, the Hotburple, the Catastrophic Quaken and the Crimson Goregutter share this powerful ability. These dragons eat rocks or metals that melt in their stomach, and then regurgitate and spit them back out as balls of molten lava. The substances they use to melt these rocks is Heptane/Oxygen. These lava blasts are shot out with great force and can cause serious damage on impact. Attempting to block one of these blasts with a shield would probably not work. Because the blasts have a fairly solid base, they will plow through obstacles until hitting something hard enough. This is seen in "Alvin and the Outcasts" when the dragons attack the Outcasts, and it also proved to be effective even against foes like the Screaming Death.

A Gronckle consuming differenet materials will have different results. They can produce Gronckle Iron, lava of different colors, glass, shiny balls of metals and even have magnetic force in their body after eating specific rocks.

If a Gronckle swallows lots of small rocks, it can shoot them out before they completely melt and fuse with each other. When it does so, the pebbles will be expelled in a rapid succession like a machine gun, though unlike a machine gun, these rocks will spread in a wide area. This attack is useful when attacking multiple foes at once, as seen on "Dragon Down".

See more information: Gallery: Gronckle.

Cavern Crasher[]

Cavern Crashers breathe green fire and tend to use it in tandem with their mucus. Able to secrete a flammable green mucus from the craters on their backs, Cavern Crashers will fling it at opponents and set it ablaze.

Cavern Crashers can also set their tongue on fire.

Changewing[]

As seen in various sources throughout the entire franchise, Changewings have the ability to produce fire. The exact nature of these flames remain unknown, as they have only ever appeared in video games, 2D animations and drawings. On the occasions this fire breathing ability is presented, the flames extend in a concentrated stream, most of the time being different shades of yellow and orange, with one example of being blue.

The Changewings known to present with this ability so far include Incognito, the Changewing in Book of Dragons, the Changewing on Hiccup's Map, the Baby Changewing in Flight of The Returnwing, and Phantom in The Legend of Ragnarok.

As seen throughout the series Changewings spit a hot green acid that can melt right through trees and rocks, as seen in Gem of a Different Color, and is only effective at close range. This green acid is one of the only things proven effective against dragon proof chains even underwater, as seen in Dire Straits.

Deadly Nadder[]

The Deadly Nadder's fire is made of magnesium, which burns at 3100 °C. It is said to be able to melt steel and turn a Viking into ash in seconds. It is regarded as one of the hottest fires in the dragon world. Stormfly was able to melt an entire sea stack within seconds. The Nadder's fire, due to being made up of magnesium, looks like a torrent of concentrated sparkles. These dragons usually emit fires in an instant and the flames travel fast and straight. Nadders can also sustain a low flame in their mouths to give off light and illuminate dark caves. However, due to its blind spot, they prefer to use their tail spines instead of fire. Stormfly has shown the ability to use an intense, blue-white blast of fire which is much more powerful than that of an average Nadder. Some Nadders were also seen projecting green fire.

Dramillion[]

The Dramillion has the ability to mimic the fire of most dragons it encounters. It can even combine different fire types to create powerful flame blast. It also has its personal fire which has a slow, glowing, yellow-purple flare. This original fire has only been used by a Titan wing Dramillion, so it's possible that this is only unlocked upon reaching Titan wing stage.

Egg Biter[]

The Egg Biter shoots blasts of light blue fire, indicating either a very high temperature or a different chemical composition.

Eruptodon[]

The Eruptodon is able to spew out lava that it has eaten, in the form of various little lava balls.

Fireworm[]

Fireworms are capable of setting themselves on fire and glow in the dark. The fire they emit is said to burn hotter than the Sun (which is 5505 °C), but this is likely metaphorical. According to Tuffnut, the Fireworm burns like ten suns.

The tiny Fireworms are not shown to have any fire breathing ability but their skin is incredibly hot. In "Reign of Fireworms", tiny ones are known to set items on fire just by landing on them. They are shown to take a few seconds to heat up, and once they do, they glow very brightly. This glow also intensifies when they are close to other Fireworms, as seen in the episode "Race to Fireworm Island". All their heat can be accumulated collectively.

One Fireworm, Flashfright, can create a solar flap with powerful beats of its wings. This flare can temporarily blur the sight of other dragons.

The Fireworm Queen can of breath streams of scorching fire (a bio-firecomb of topical and flammable gel) that spews out small fireworks. It is one of the most powerful fire weapon of all dragons. Their bio-firecomb, the fuel for its flame, can reignite Stoker Class dragons that had lost the power for any reason. Their heat can also do so. By combining enough of their heat with another dragon it will create a massive wave of fire as seen in ''Crash Course''.

Flame Whipper[]

The Flame Whipper shoots swirling bright yellow-orange fire, aimed by its tongue for an increased accuracy.

Foreverwing[]

As seen in "The Serpent's Heir", the Foreverwing releases large amounts of highly viscous lava. This lava is powerful enough to destroy entire villages.

Glass Caster[]

Glass Casters possess an incredibly hot, purplish orange flame. These flames are so hot that they can even burn fireproof dragon scales, and can melt sand into tall pillars or cages in seconds, which are used to ensnare prey and detect vibrations.

Gobsucker[]

Unlike most dragons, which emit fire from their mouth, Gobsucker release flammable gas through their rear behind. This ability makes it hard for anyone to sneak up on Gobsuckers as they will scorched if they approach from behind.

These flames do not just serve the purpose of flames, they also help the dragon take off, gain speed and fly straight. Unique as it sounds, this flying mechanism poses some threats to the Gobsucker. Gobsuckers that run out of their shot limit will be unable to fly and as quoted from Gobber, a downed dragon is a dead dragon.

Grapple Grounder[]

The Grapple Grounder launches electrically charged pulse blasts at its opponents. These blasts are said to create beautiful waves in the sky as they fly.

Green Death and Red Death[]

The Red Death is a tremendous dragon, and its fire is equally massive. One blast incinerates the entire Berk fleet, and travels a distance of 2640 feet. It is a methane-based, billowing orange flame, and it contains lots of soot, similar to pyroclastic blast of a volcano. Being methane based, this flame burns at 1950 °C.

The Red Death inhales deeply before shooting fire. After ejection, the fire is a blue hue, which turns to orange. The dragon can shoot fire while turning around midair, engulfing the surrounding area in flames. It's powerful enough to completely destroy the dragon itself from inside, if its fire is ignited by another dragon.

Despite being a close relative of the Red Death, the Green Death produces smaller, dense balls of lava instead of continuous flames.

Hackatoo[]

The Hackatoo ejects normal orange fireballs at its opponents.

Hideous Zippleback[]

The Hideous Zippleback has one of the most interesting ways of producing fire. Unlike most dragons, the Zippleback has one head that produces the gas, while the other head creates sparks to ignite it. This gas is made of Ammonium Nitrate mixed with Anhydrous Hydrazine, which has an explosive effect and produces a great deal of smoke. These chemicals produce a huge, flowing, green fog. The fog is said to have a noxious scent (this suggests it may be metabolic gas, like flatulence). It is bad enough to make anyone who inhales it feel nauseous. The gas is then lit by a spark from the other head.

The greatest advantage of this attack is that the green gas can flow through the smallest cracks at a very fast rate, spreading in a large area. A single spark is able to set off a chain reaction throughout the gas. As demonstrated in "Crash Course", Barf and Belch were the only ones who could destroy a wall of impenetrable rocks, as the gas seeped between them, then exploded from within.

In addition, the Zippleback has the ouroboros-like power to bite their own tails and set themselves on fire, taking on the form of a flaming wheel that knocks down their opponents like ten-pins.

As seen in the comic "Dragon Down", both heads of a Zippleback are capable of releasing regular streams of fire. These streams can merge together to form a larger ball of flames.

Hobblegrunt[]

The Hobblegrunt shoots an Ethane expectorant. This suggests that this fire has a liquid consistency, like that of the Monstrous Nightmare. Ethane burns at about 1950 °C, suggesting a similar temperature for the Hobblegrunt's flames. Though the Hobblegrunt is rarely seen producing fire, it was seen illuminating dark caves with fire it sustains in its mouth.

Hobgobbler[]

The Hobgobbler produces and launches incendiary slobber that can burst into flames.

As seen in the Dragon Tactics feature of School of Dragons, the Hobgobbler can also produce a stream of normal orange fire.

Large Shadow Wing[]

In Dragons: Rise of Berk, the Large Shadow Wing shoots balls of molten lava, similar to Boulder Class dragons.

Light Fury, Night Fury, and Night Light[]

The Night Fury and Light Fury's firepower consists of ionized Oxyacetylene flames, burning at approximately 3330 °C. This makes it hotter than the Nadder's magnesium flames.

When it hits a target it explodes on impact. The explosion is made of a purple gaseous ring and a huge ball of fire at the center. The blast explodes even if it does not hit a target, because carbon dioxide replaces the oxygen. A Night Fury's flame can be sustained for long periods of time, like a blow-torch. This is shown only when Toothless is preparing to rest or sleep, as he uses the sustained blowtorch-like flame to warm an area before laying down.

Toothless was also seen to use smaller blasts to blow things over or illuminate dark areas. Toothless seems to refrain from using the hotter, more lethal blasts against enemies whenever possible. This is almost certainly due to Hiccup's influence on him. The Night Fury is also known to breathe a stream of normal fire, at least for supplementary uses.

As for the Light Fury, it uses its plasma blast not only as a weapon, but to warm up the scales on its body and disappear into its surroundings, similar to how the Changewing and Darmillion willing changes their skin. The Night Lights, being a hybrid of the two, can also do the same. Night Furies can also do a similar effect but they have to summon lighting first in order to cloak and the fly through their plasma blast.

Moldruffle[]

The Moldruffle releases powerful streams of blazing flames. They gather fire on the edges of their wings, using their fan-like tails to strengthen the flames. Their fire may either be released in the shape of a continuous stream or an average ball.

Monstrous Nightmare[]

The Monstrous Nightmare has one of the most dangerous fire types. The base of the Monstrous Nightmare's fire is a viscous kerosene gel. As the kerosene gel is sticky, Monstrous Nightmares often coat themselves in it, allowing them to set their body ablaze. When using their firepower, Nightmares are always seen spewing it over a target instead of blasting it.

Hookfang can create a condensed ball of flame with greater power by flying in circles and projecting fire in the center, then blasting them with a wing gust.

Night Terror[]

A single Night Terror emits small streams of flames, but when they swarm together, their flames will combine into a massive, powerful fireball. Fire Terrors are shown projecting regular orange streams too, but unlike Night Terrors, they are capable of eating flames.

Purple Death[]

Like the the Red Death and Boneknapper, the Purple Death breathes an extremely large blast of ashy fire. Their flames appear to extend in streams, encircled by a ring of fire.

Raincutter[]

The Raincutter has a unique fireball. Its fire is rain-resistant and is equally as powerful in rainy, snowy and sunny weather. Yet, it looks like any regular fireball.

Razorwhip[]

The fire that the Razorwhip breathes can burn the flesh off a human from a hundred feet away. It is a ray-type fire similar to a Nadder’s. The bright blue color of the fire may either indicate a very high temperature or a different chemical composition. Their bright blue fire explodes on impact, leaving sparks flying. They can fire many times in rapid succession and are incredibly accurate.

1300 years later, Razorwhips, like the Guardian Razorwhip, breathe orange flames. It is unknown if this is an additional ability or one that has replaced their blue flames.

Rumblehorn[]

The Rumblehorn expels powerful, long-ranged "fire missiles" that are released as white-hot fireballs, which then cool down and solidify into sooty, stony balls. It is also capable of breathing normal, bright orange flames.

Sandbuster[]

The Sandbuster shoots super-heated sand that becomes glass on impact. This molten sand can bounce several times before hardening into razor-sharp spikes. According to Dragons: Rise of Berk, it shoots molten glass which solidifies on impact, trapping its prey, similar to how a Death Song does with its amber.

Sand Wraith[]

The Sand Wraith has a unique fire type. It ejects large balls of hardened sand surrounded by a coat of weak fire. In School of Dragons, their fire appears to be a rock that explodes into tiny bits of sand in mid-air.

Screaming Death[]

The Screaming Death's fireballs can be launched either one at a time, or in rapid succession, much like a machine gun. When it launches a fireball, the Screaming Death's frills light up with flames and the fireballs themselves explode on impact in an incendiary fashion. These fireballs are also shown to be extremely powerful, as just one of them was able to obliterate a tower in Berk.

The Screaming Death is also capable of jetting out "concentric rings of fire", which are identical to those of the Whispering Death.

Scuttleclaw[]

The Scuttleclaw can shoot green flames. School of Dragons states that is contains copper and appears as bright green streams. However in Rise of Berk, the Scuttleclaw releases orange fireballs that explode in midair. Its fireballs appear both orange and green in color.

Baby Scuttleclaws are said to have flammable drool.

Sentinel[]

The Sentinel produces a funeral pyre fire. It looks like a Monstrous Nightmare's and it can ignite Zippleback gas. Similar to other dragons, as the fire leaves the Sentinel's mouth, it appears blue, then becomes a bright orange color.

Shellfire[]

The Shellfire launches massive plasma-charged boulders from its mouth. Its firing range can be over a mile, and it can launch multiple boulders simultaneously. The boulders have huge offensive capabilities and are able to smash holes in mountains.

Shovelhelm[]

The Shovelhelm sustains bright yellow-orange flames in its mouth that are capable of overcooking fish in just a few seconds. In Rise of Berk, their fire appears as wide, bright green jets of flame.

Singetail[]

Singetails are able to launch scarlet fireballs from their mouths, gills and tails. Singetails are described to hurl balls of fire from their tails for long ranged attacks but prefer releasing jets of fire from their gills for close ranged attacks. This makes it virtually impossible to sneak up on a Singetail from the front, back and underneath, making it one of the most formidable fire-breathing dragons. Singetails are even capable of using the flames from their gills to propel themselves in a specific direction. According to Dragons: Titan Uprising, Singetails are also capable of projecting fire from their noses.

Though initially mistaken for marking their territory, Singetails set fire to foliage to signal for help from other Singetails.

Sliquifier[]

As shown in Dragons: Rise of Berk, the Sliquifier is able to shoot balls of fire in quick succession, similar to the Screaming Death.

Slithersong[]

The Slithersong breathes rings of white fire, similar to the Whispering Death.

Small Shadow Wing[]

Small Shadow Wings spit balls of molten lava that can explode into orange sparks.

Smothering Smokebreath[]

The Smothering Smokebreath's fire type is superheated air. It is so hot it's able to melt hard metals together. This means its temperature is more than 1482 °C.

The Smothering Smokebreath also emits large amounts of smoke from its skin to create a thick cloud to hide itself. They are often mistaken for ghosts and other supernatural creatures, such as a "Fog Monster".

According to the Riders of Berk DVD extra, "Dragon Tracker", the smoke is emitted from their skin, much like the Monstrous Nightmare's fire jacket.

Snafflefang[]

The Snafflefang breathes brightly-colored, crystal flecked fire that can be used to illuminate dark caves.

Snaptrapper[]

The Snaptrapper emits a Methane based mist. Since methane is a flammable gas it is assumed it can be set on fire in a similar manner to a Hideous Zippleback's gas.

Snifflehunch[]

The Snifflehunch is described to have a fire sneeze that can melt almost everything.

It is released as a slow, green flames which form into a ball.

Stormcutter[]

The Stormcutter shoots a sustained, blazing torus of fire. As seen in a deleted scene for the second movie, when Hiccup loads some of Cloudjumper's saliva in his fire sword, it creates extremely powerful and intense flames.

In School of Dragons, the fire appears to burst into a blue or purple ball of flame on impact.

One individual, Reignstorm, breathes streams of blue fire.

Submaripper[]

In Dragons: Rise of Berk, the Submaripper shoots out balls of normal fire.

Sweet Death[]

In Dragons: Rise of Berk, the Sweet Death shoots powerful streams of yellow flames.

Sword Stealer[]

The Sword Stealer ejects powerful streams of fire at its prey and enemies. Its fire emerges as an orange stream, with a white core, but turns green upon impact. This may indicate the presence of copper in the fire.

Terrible Terror[]

Terrible Terrors have Propane based fire, having a temperature of 1980 °C. This fire is often compared to bullets, rather than flamethrowers. Their flames project in long concentrated streams with deadly precision.

Their accuracy in shooting is displayed by Sharpshot when he managed to fire three wooden targets mid-air when launched into the air.

Gobber says that you know when their about to strike when you hear a little hissing sound.

Thornridge[]

Thornridges eject yellow-orange fireballs in quick succession. One individual, Thornshade, produces green flames, which may suggest the presence of copper in its fire.

Their flames can also be used to illuminate dark caves.

Threadtail[]

The Threadtail breaths regular yellow fire, which can be held in its mouth to illuminate dark places.

In Dragons: Rise of Berk, however, the Threadtail's flame appears to be small plumes of light green flame that slowly spread out.

Thunderclaw[]

The Thunderclaw releases a continuous stream of yellow flames, but is also capable of shooting green fireballs. This might suggest the presence of copper in the flames.

In Dragons: Rise of Berk, the Thunderclaw projects orange fireballs that have a wide area of effect and creates a small ring when it's released.

Thunderdrum[]

The Thunderdrum has been stated to be able to produce blasts, or waves of blue fire that gradually expand as they travel in the air. These fire blasts travel at the speed of sound, making them hard to evade. The downside to this power is that it takes a lot out of a Thunderdrum to employ it, so it's not often used. This fire's blue color might indicate a very high temperature or a different chemical composition.

Thunderpede[]

The Thunderpede emits long and concentrated streams of green fire. This means there could be copper in the fire.

Timberjack[]

The Timberjack secretes a few drops of its oil-based fire to burn the kindling wood it has chopped and collected. It can, then, fold its wings around the fire like a tent to warm itself, as it's seen on the Book of Dragons short. This fire resembles burning embers and creates beautiful glowing sparks.

Timberjacks are known to be able to attack more targets over a greater area with their fire nova in battle, ejecting multiple fireballs simultaneously.

Triple Stryke[]

The Triple Stryke shoots intense, concentrated blasts of fire that can briefly blind its opponents. The fire is orange in color and appears to be very dense. It will still burn in wet and damp air, suggesting the presence of a natural accelerant like gasoline.

Though its fire is very powerful it also requires a lot of energy, so the Triple Stryke prefers to use its venomous tail stingers.

Typhoomerang[]

The Typhoomerang flies in a scorching tornado of whirling fire. Typhoomerangs can create huge, whirling burn marks on the ground. This is known as the "Flaming Cyclone" by Dragons: Rise of Berk.

Typhoomerangs were also shown to wrap their wings around themselves in the air while releasing a stream of flames that swirl into a large combustive ball of fire. This was demonstrated by a Typhoomerang in "The Eel Effect" and was powerful enough to knock heavy dragons like Meatlug away in the air.

They might also leave a trail of sparks as they fly, as shown by Torch in the Academy. This was likely Torch's attempt at the Flaming Cyclone. The fire also acts like a fertilizer, because once the plants are burned by the fire, they will regrow to be more fertile.

The Typhoomerang's fire takes the shape of a flaming tornado, and is 'hollow' on the inside, thus it can burn anything except for those that fly through it.

Whispering Death[]

The Whispering Death's fire forms a series of rings around a thin stream of fire, caused by its rotating teeth and circular mouth. As seen in Darkest Night , the shape of these fire rings allow Toothless to fly through the middle, similar to the Typhoomerang.

It also has the ability to spit normal fire as seen when Whispering Deaths attacked Bork and his wife from underground. However, its fire does not seem very hot as Gobber managed to block it using a wooden shield in "Tunnel Vision". Although, those Whispering Deaths were younglings and their fire may have been weaker than an adult's.

Windgnasher[]

The Windgnasher is able to shoot balls of green and orange fire.

Windstriker[]

The Windstriker is capable of ejecting powerful streams of superheated air. It can also be used to illuminate caves or warm up masses of water.

Windwalker[]

In Dragons: Rise of Berk, the Windwalker shoots balls of regular fire.

Woolly Howl[]

In Dragons: Rise of Berk, the Woolly Howl is able to shoot multiple balls of yellow fire in quick succession.

Water Variants[]

Bewilderbeast[]

The Bewilderbeast has ice blasts as their firepower, which are the most powerful and destructive of all ranged attacks in the world of How to Train Your Dragon. They suck up masses of water from the sea and store it in goiters on their necks. When it's released, their icy breath supercool the water, making it freeze on impact, forming protruding spikes. The Bewilderbeast can also use it's icy breath alone, forming frost crystals on nearby things.

Their icy blasts are able to destroy villages and forts, although Bewilderbeasts mainly use it to construct warm habitats for dragons to live in. These places are recognizable by huge, spectacular ice formations on the outside. But on the inside, their ice can trap heat, as well as sustain the growth of plants, as shown in Valka's Mountain.

Groncicle[]

The Groncicle freezes its targets with exploding ice attacks of liquid nitrogen. Liquid nitrogen can reach temperatures down to -196 °C. This means the Groncicle has a very low body temperature, causing the water to freeze around it as it swims.

Prickleboggle[]

In contrast to School of Dragons, Dragons: Rise of Berk claims that Prickleboggles have a cool, icy blast. Their cool, healing mist soothes the pain and inflammation of injuries, like placing an ice pack on the wound. It also likely contains medical compounds.

Raincutter[]

As seen in Dragons: Rise of Berk, a Raincutter is able to shoot balls of water at its opponents.

Scauldron[]

The Scauldron swallows gallons of water, heats it up in its stomach, and then fires the water in a scalding jet at its victim. The dragon gets its name from this ability. The water it spits is extremely hot and will usually finish off its victim with a single shot. Gobber claims it will melt the flesh right off your bones. The scalding water blast can also rip the scales off a Screaming Death.

The Scauldron may be able to breath fire, as some Vikings who have survived encounters with these dragons tell of smelling the flammable gas that comes before flames as the Scauldron was readying for its attack.

Shivertooth[]

The Shivertooth shoots frost. It is released in a thick stream and appears to have many ice particles in it.

Snifflehunch[]

Though Dragons: Rise of Berk previously mentioned that Snifflehunches have a fire sneeze, one individual, Sneezlehunch, is described to have an icy sneeze after dwelling in icy climates.

Snow Wraith[]

The Snow Wraith is able to shoot rapid frost fusillades at numerous targets. Their frost is emitted in thick, concentrated blasts that seem to glow as it emerges from the dragons' mouth. This attack is exceptionally powerful and destructive, as it can easily blast a Viking out of his spot.

As a Strike Class dragon, this dragon hardly misses. These blasts have been known to eject in three charges in School of Dragons.

Tide Glider[]

The Tide Glider sprays water which is contaminated with its saliva, giving it healing properties. The water appears misty and consists of visible droplets. The Tide Glider is able to release both streams and concentrated balls of water.

Windgnasher[]

Windgnashers are capable of projecting icy blasts. According to Dragons: Rise of Berk, one individual, the Champion Windgnasher even has a "blizzard attack," a very powerful icy blast with whirling winds.

Woolly Howl[]

As shown in School of Dragons, the Woolly Howl shoots hailstones in the shape of a swirling spiral blast, or a shower of hail. Being in the Strike Class, it can fire its highly explosive ice blasts from a great distance with a lot of power and pin-point accuracy.

Like many other dragons, the Woolly Howl can control the force of its blasts.

Acids[]

Changewing[]

The Changewing's acid is green, gurgling and sticky. It is highly dangerous and is shown to eat through huge trees in seconds, however, it cannot destroy most metals. The dragon is immune to its own acid as it can walk through and be covered in it without showing any signs of pain.

Dragons: Rise of Berk states that this acid is strong enough to burn through wood, rock and even Vikings. It is shown that Changewing acid can melt dragon-proof metals despite being unable to burn through more common metals, such as Snotlouts helmet. The acid is also highly viscous and can stay intact in deep water.

Deathgripper[]

Deathgrippers are able to blast a highly corrosive green acid that can burst into flames, and it can melt wood, stone and metal in a matter of seconds. The acid that Deathgrippers spew from their mouths seems to melt objects much faster than Changewing acid and is much more flammable as well.

Gobsucker[]

In addition to the fire produced by its rear end, the Gobsucker also has a powerful acid blast that can eliminate enemies quickly. However, this is its secondary fire type and Gobsuckers rely more on their fire.

Ripwrecker[]

The Ripwrecker shoots exploding balls of acid which is usually shot within a close range, but has great power.

Sliquifier[]

The Sliquifier uses it's speed to churn up a powerful acid stream. This is unusual, since most dragons that fire acid do so in a ball shape that has a direct impact on targets. The Sliquifier's acid becomes stronger as the dragon moves faster at the point of release.

Snaptrapper[]

The Snaptrapper shoots a large stream of green acid that can melt through metal.

Speed Stinger[]

In School of Dragons, Speed Stingers have green acid blasts.

Sweet Death[]

The Sweet Death fires acid while it usually stays put in one area. Their acid is dark orange or brown. When fired, their acid is usually released in a concentrated stream before bursting into many droplets.

Tide Glider[]

Along with it's watery firepower, the Tide Glider can also shoot several balls of green acid simultaneously to clear it's path.

Triple Stryke[]

As seen in Dragons: Rise of Berk, one particular individual, the Champion Triple Stryke is able to shoot green streams of acid out of its tails. However, this ability was never seen outside of the game, in the show, the dragon only injects venom from its tails, but not acid.

Electricity[]

Grapple Grounder[]

The Grapple Grounder can shoot a light-blue pulse ball, possibly made of electricity or plasma. It can fire multiple of these blue orbs simultaneously, but with a constant decrease of size. The balls have a kind of force field, gravitating towards larger bodies (i.e., opponents or victims). The smaller the size, the stronger the force. This means it might be electromagnetic.

If a Grapple Grounder takes a deep enough breath, or charges it long enough, the fire will come out as a big dark sphere that explodes impressively upon impact, and is almost fatal. Its bomb contains Magnesium gel.

Seashocker[]

The Seashocker, utilizing the ability to produce bioelectricity, can attack and stun targets at mid-ranges with highly-charged electron waves. They catch their prey with their electrical bite, stunning and paralyzing them. It also uses its electrical ability as a defense mechanism from predators.

The Seashocker can direct its electricity from one head to the other and this produces a bolt between their heads, like that of a Wimshurst machine. Seashockers are also able to generate such a large field of electricity that it can shocl and knock many Scauldrons away.

Night Fury[]

The Night Fury has a hidden ability to summon lightning from electric storms or clouds that can charge their plasma blast so they can cloak. Covering themselves with lighting can encase themselves in lightning to heat up their scales and turn their scales reflective, causing an electric aura to surround them and become temporarily invisible, although it has been shown to use up a lot of their energy. As a Night Fury enters its 'cloaked form', it causes a massive wave of electrical energy that electrocutes everything within a close radius, which is shown when Toothless electrocutes Grimmel's Deathgrippers that are clinging onto him and Hiccup, causing them to plummet into the sea. Their ability to draw lighting from the sky is similar to the Skrill. The ability is also somewhat linked to their Alpha mode as when Toothless first used the ability his dorsal area on the backs can light up in streaks of blue.

Night Light[]

1300 years after the first Night Lights were born, the species has developed the ability to fire electrical blasts from their mouths and generate shock fields around their bodies. These fields act as EMPS, disrupting any electronic devices nearby. Adult Night Lights are able store electricity in their bodies to such an extent that they are capable of shocking other objects and creatures through touch. They also emit an electric aura around themselves.

Shockjaw[]

The Shockjaw can shoot an electrical stream of bio-electricity. The power of this electricity ranges from a gentle jolt to a lethal bolt. It is described to feel "up-close and personal".

Skrill[]

The Skrill shoots a white electric fire, known as a lightning bolt, while its body crackles with static electricity. As the dragon readies to fire its lightning bolt, the electricity arches through its mouth and sparks along the gases that form the body of the blast.

It is one of the most unique types of blasts since it contains both an extremely hot fire and a powerful electrical current. It also creates strong ozone smell, due to the air ionizing during discharge. Though the huge amount of electricity is fatal, Snotlout and Dagur were both hit by the Skrill without dying or passing out. This may suggest that the lightning that Skrills produce are of a lower voltage than actual lightning. It could be because the size and power of either bolts are different. For example, the Skrill can shoot lightning powerful enough to bring down an iceberg.

Though most Skrills' flames appear white or blue, in Dragons: Rise of Berk, Hunterbolt ejects orange/yellow lightning from its mouth. He also releases waves of orange electric pulses around it and his body starts to emit light. Unlike other Skrills, Hunterbolt can directly control lightning. Occasionally, lightning strikes at a specific spot of his habitat.

Windwalker[]

Just like the Skrill, the Windwalker is covered in lighting and is able to shoot electric bolts at its opponents.

Sounds[]

Bewilderbeast[]

The Bewilderbeast is known to produce ultrasonic sounds to control the minds of other dragons. The only dragons immune to it are baby dragons as they "listen to no one", as well as dragons who might lack, or have bad hearing.

Boneknapper[]

Boneknappers have a thunderous roar, but this requires the dragon to have all the bones in its armor. It can also be used as a mating call.

Death Song and Slithersong[]

The Death Song and Slithersong uses a siren-like sound to lure its prey to a remote island. The Death Song has an extra-cervical vertebrae and when it sings, this extra vertebrae expands into its frills, projecting the song to specific targets up to a mile away. Thunderdrums are the only dragons immune to it as they are hard of hearing.

Large Shadow Wing[]

The Large Shadow Wing can produce a powerful roar that can disorient humans and dragons, as well as affect its surroundings. The roar is also a signal for Small Shadow Wings to attach to its wings to form the dragon's iconic bomber formation.

Mudraker[]

The Mudraker produces sonic sounds that travel through water at fast speeds and causes the water to form into massive, powerful waves. In School of Dragons, they appear as waves of blue rings.

Screaming Death[]

The Screaming Death is able to produce a loud noise that disorients dragons, causing them to lose focus and feel very uncomfortable.

Sentinel[]

The Sentinels defend Vanaheim with their sonic screeches that can disorientate several dragons at once. These screeches are powerful enough to extinguish the fire jacket of a Monstrous Nightmare in seconds and knock the dragon out of the sky.

Thunderdrum[]

The Thunderdrum is capable of delivering a thunderous sonic blast that can be heard and felt for miles, as well as being deadly at close range. This blast is so loud it's been known to shatter glass and crack teeth. The blast ripples through the air, pushing obstacles and enemies back at great speeds, as well as reflecting small projectiles making it both a defensive and offensive weapon. It has proven strong enough to break off the main mast of a ship, send a horde of wild boars flying, knock an agitated Monstrous Nightmare off the air and collapse entire hill sides. It is possible that the sonic roar would be more effective against targets that are underwater, as water transmits sound better than other mediums. According to the legends, the Thunderdrum gets this power from Thor himself. When Thunderdrum babies hatch from their shells, they make a sky-rattling sonic boom.

The only dragon immune to the Thunderdrum's sonic blast is the Whispering Death. As shown with Stoick's dragon Thornado, this roar can knock down juvenile Whispering Deaths, and briefly stun a Screaming Death. When several Thunderdrums cooperate, the combined blast is powerful enough to knock off many wild dragons instantly.

Evolved Scuttleclaw[]

In Dragons: The Nine Realms, Scuttleclaws have evolved to produce piercing screams that humans are unable to hear, but greatly agitate dragons and make them much more prone to aggression. It is unknown whether this ability was present in classic Scuttleclaws or not.

Air[]

Smothering Smokebreath[]

The Smothering Smokebreath's fire type is also superheated air. It is so hot it's able to melt hard metals together. This means its temperature is more than 1482 °C.

Windstriker[]

The Windstriker can produce large amounts of super-heated air to attack its opponents. It is possible that the Windstriker heats air up with its fire and then, direct it at its opponents. A Windstriker's air is hot enough to set its foes ablaze. According to Dragons: Rise of Berk, if a Windstriker blows hot air into the ocean, it becomes "pleasantly warm".

Poisons[]

Flame Whipper[]

The tail of a Flame Whipper contains an acidic poison that can paralyze victims for a short while.

Slitherwing[]

The Slitherwing coats its body with poison that is lethal to anything that touches it. They also have the ability to spray venom from their fangs like Spitting Cobras.

Threadtail[]

The Threadtail has the ability to secrete poisons from its skin, which is extremely lethal to any living organisms, being the strongest produced by dragons. This ability mimics that of a Poison Dart Frog. However, the Threadtail is allergic to its own poison and has to roll around in Dragonberry bushes to relieve the itch.

Other Substances[]

Death Song and Slithersong[]

Death Song and its cousin, the Slithersong, shoot amber, which is a hyper-fast cooling, rock-like substance that has the ability to turn from a goo to a rock hard solid. Only way to break through Deathsong Amber is by using a heat source (such as Monstrous Nightmare gel) and getting to the center. Instead of melting, the amber will instead break into little chunks, or sometimes explode. Death Song Amber is transparent, but can block bright lights, similar to sunglasses. The amber will not work on a Slitherwing's skin.

Flightmare[]

The Flightmare shoots a glowing, toxic blue mist that paralyses its victims just long enough for it to finish them off. Rather than freezing a target immediately, the paralysis seems to be caused by "stiffening" of the skin, making it harder for the muscles to work. As the skin absorbs the mist, the muscles themselves are paralyzed. The victims appear "shiny" until the mist wears off, possibly because some elements of the mist are not absorbed and have to dry off.

However, in Dragons: Rise of Berk, Flightmares also project green balls that could possibly be fire, acid, or just green mist. One individual Trancemare can emit a purplish mist as well. It starts out as regular purple mist, before a powerful, purple stream of paralyzing liquid is ejected from its mouth.

Grim Gnasher[]

Grim Gnashers have the ability to launch their razor-sharp teeth from their mouths like darts. These teeth can penetrate through wood and the Grim Gnashers can regenerate them throughout their lifetime, similar to sharks.

Prickleboggle[]

Prickleboggles can inflict minor damage with their blast, however their blasts are also known to have impressive healing properties. Their weapon consists of small particles suspended in a purple mist. They use this abilities to cure other dragons and they, in return, stay loyal to the Prickleboggle. They are able to calm and relieve others in chaos. With these talents, Prickleboggles have many close allies and bonds with others.

Silkspanner[]

The Silkspanner creates silk similar to those of a spider to weave webs and trap its prey in it.

Submaripper[]

Submarippers vomit the shipwrecks they have ingested, spraying their targets with harpoon-studded debris.

Threadtail[]

Similar to the Flightmare, a Threadtail individual, Mildew's Strain, can produce a purple mist. This mist leaves shimmery purple puddles that appear to be of the same shade as the Dragonberry bushes Threadtails are fond of.

Fire or Attack Combinations[]

Deadly Nadder and Monstrous Nightmare[]

In "Heather Report, Part 2", Astrid and Snotlout combined the attacks of their dragons. Hookfang would set himself on fire and fly across Stormfly's path right as she launched her spikes. When done correctly, the spikes would set on fire as they pass through the fire jacket, making the attack even more dangerous.

Monstrous Nightmare and Fireworm Queen[]

When both of these formidable dragons come together, they start to combine firepower. The result is a gigantic flame field of incredibly high temperature, and when fanned out, the flames are capable of incinerating everything in front of them.

Night Fury and Thunderdrum[]

In "Live and Let Fly", Hiccup and Stoick were fighting against an armada of Outcast ships, when Hiccup noticed that Toothless's plasma blast combined with Thornado's sonic roar makes fireworks of purple sparks. He called it a "Plasma Scatter-Shot".

Despite this "Scatter Shot" being considered a combined firepower, it is clearly shown that a Thunderdrum's sonic blast neutralizes the Night Fury's plasma shot, disrupting it's form and leaving a beautiful, but harmless show of sparkles in the sky.

Night Fury and Skrill[]

In "A View to a Skrill, Part 1" and "A View to a Skrill, Part 2" Toothless fires a Plasma Blast at the Frozen Skrill, but the Skrill fires back with its lightning. The reaction causes a small concentrated ball of plasma and electricity of high voltage, which collapses due to the pressure and heat, resembling an interstellar nebula. This sends out a spherical shock wave, creating a purple plasma lightning explosion.

Despite this combination being described as the Skrill's lightning neutralizing Toothless's plasma shot, it proved to be much more violent than the Thunderdrum and Night Fury's combo. It's powerful enough to knock out up to three dragons out of the air.

Night Light and Skrill[]

As shown in "Follow the Lightning, Part 2", when the lightning blasts of a Skrill and the electrical blasts of a Night Light meet head on, they create a sphere of electricity which shares the two species colors, as shown many times when Thunder and his nemesis battled together in the Silver Crystal Realm of the Hidden World.

Hideous Zippleback, Monstrous Nightmare, Gronckle, Deadly Nadder, and Night Fury[]

In "Twintuition", Toothless, Stormfly, Meatlug, Hookfang, Barf and Belch combine their firepower to successfully destroy dragon proof metal. In "King of Dragons, Part 2", their combined fire is also able to destroy both the Dragon Eye II and the original Dragon Eye, which was designed to withstand even lava.

Deadly Nadder and Gronckle[]

In "Loyal Order of Ingerman", Stormfly and Meatlug combined their fire to free a Dramillion from the reinforced iron that manacled the dragon’s tail.

Hideous Zippleback and Deadly Nadder[]

In the second film, Barf and Belch were seen releasing masses of gas with Stormfly igniting it with her fire. This is rather useful as Zippleback's gas is highly flammable and all it takes is a single spark to ignite it. With a Nadder's hot magnesium flame, this causes a thick and explosive stream of fire hot enough to melt metals.

Death Song and Gronckle[]

Though Death Song Amber is vulnerable to heat, it is highly resistant to pressure. The Amber can be combined with Gronckle Iron to make a pressure and heat resistant metal, though this process rarely works and instead explodes. To construct it, the amber must be dropped in while the Gronckle Iron is in its heated state. This process is used in the episode "Living on the Edge", where Hiccup and Fishlegs make the discovery and create a pressure resistant amber to save the island from a volcano.

Numerous Dragons[]

In How to Train Your Dragon 2, many dragons fired their shots up into the sky simultaneously. This resulted in a gigantic, orange explosion of fire and smoke in the air, releasing many sparks and a circular shock wave of smoke.

The dragons who are confirmed to be included in this explosion are: Deadly Nadder, Monstrous Nightmare, Rumblehorn, Stormcutter, Thunderclaw, and one of the Unknown Dragons.

Eel Effect[]

Eels have been shown to affect dragons fire differently. For a Night Fury, it creates a red plasma shot that explodes on impact and increases the shot limit to an unlimited number. This comes at the cost of the dragon getting Eel Pox (which is why most dragons avoid eels and don't eat them). Typhoomerangs on the other hand can consume eels to increase their shot limit and firepower without contracting the disease.

Projectiles / Special Weapons / Unique Attacks[]

Tail Spikes[]

Used by the Deadly Nadder, the Razorwhip, the Whispering Death, and the Screaming Death. It was used for various purposes and poison attack. Buffalords can also shoot spines but it is from any part of its body except the underbelly, which has no spikes.

Bump Blast[]

Used by the Gronckle. When provoked, Gronckles can inhale deeply, and the bumps on their body blast off in every direction.

Tail Bludgeon[]

Used by the Gronckle, the Hotburple, the Rumblehorns, the Snafflefang, and the Red Death. The dragons get close to the target and beats them using their morning star shaped tails. It is very powerful and can knock over several Vikings at once. Their tails usually have spikes or bumps on it. Bonenappers also have this special attack thanks to their habit of collecting bones for armor.

Flame Jacket[]

Used by the Monstrous Nightmare and the Moldruffle. They can set their bodies on fire to cause conflagrations on buildings or forests. In The Stowaway, it is revealed that Night Furies can also set themselves alight with blue flames.

Tail Whip[]

Used by many dragons that can use their tail to whip enemies.

Rotating Teeth[]

Used by the Whispering Death. It can rotate its teeth in one direction to allow it to burrow through ground and rock, while it can rotate them in the other to produce a vacuum effect that sucks prey into its mouth.

Electrical Field[]

Used by the Skrill, the Seashocker, and the Windwalker. Seashockers can create this by joining their two heads together while Skrills can do this by redirecting energy through its wings. The electricity forms by closing its wings together and springing its tail upwards. It then forms a small electrical field that can be used to block projectiles. For Skrills this is the last line of defense, as when the Skrill was under control of Dagur, it could not dodge the blasts or accurately fire back because it was tied up in ropes. Windwalkers can only do this by absorbing lightning from storm clouds and using it to create an electrical shield around its body.

Electrical Body[]

Used by the Skrill, the Seashocker, the Windwalker, the Night Fury, and the Night Light. They can charge their bodies with electricity, the effects may cause storms in the sky.

Inhaling[]

Due to having massive lungs, the Red Death and the Screaming Death can create powerful air currents to suck in smaller dragons, such as Night Furies or Deadly Nadders.

Paralyzing Stinger[]

Used by the Deathgripper, Speed Stinger and Triple Stryke. These dragons use the barbed, or stinger, at the end of their tails to inject paralyzing venom into their victims to paralyze them temporarily. For Triple Strykes each stinger has its own unique venom: The first numbs opponents, the second disorients them with mild hallucinogens, and the third creates the agonizing sensation of your blood burning. For Deathgrippers, their single stinger injects a power paralying venom that is very powerful, even for them. One vial of Deathgripper venom is enough to subdue dragons like a Stormcutter or a Light Fury into submission or knock dragons like a Rumblehorn or a Night Fury unconscious.

Camouflage[]

Used by the Changewing and its cousin, the Dramillion, mostly for defensive purposes. It can also be used to sneak up on prey, as a strategical attack or as defending its territory. Unlike other dragons who can only blend into one environment because of their skin color, Changewings and Dramillions can change their skin color to blend in any environment. Featherhides are also capable of using this.

Electrical Bite[]

Used by the Seashocker, they can paralyze their victims through their bite, using a powerful electrical discharge.

Odor[]

Used by the Snaptrapper and the Sweet Death. The Snaptrapper can produce different smells for different purposes. If it wants to attract prey it produces the tempting smell of chocolate. If it wants to repel other dragons or Vikings it produces a noxious smell of putrefaction that scares off even the most starving Titan Wing. Similarly the Sweet Death buries itself underground and uses its sweet scented tongue to attract prey. The Lavender Skrill, a sub-species of the Skrill, can produce a lavender-like scent to attract prey before neutralizing them with electricity.

Mucus[]

The Cavern Crasher is able to secrete sticky, flammable mucus from its body. It launches the mucus from its tail or body onto other objects or at targets before setting them ablaze with its fire.

Glowing Body[]

Used by the Flightmare. Flightmares can control the intensity of the brightness of their body, from a common light to a blinding shine. This technique can also be used by other dragons like Gronckles, Deadly Nadders, and Night Furies when they eat glowing algae.

Poisonous Tears[]

Used by the Razorwhip. It is said that a Razorwhip secretes poisonous tears, however, it was never shown.

Fog[]

Used by the Smokebreaths. The Smokebreaths can produce a fog that can make them look like a fog monster, which may result in vikings thinking it's a myth.

Hot Skin[]

Used by Fireworm. The Fireworm has a hot skin that is said to be hotter than the sun.

Flaming Armor Whip[]

Used by the Armorwing. It can set pieces of its armor on fire and uses its tail to throw them at its enemies. This move is powerful, but has a big risk too, as it can cause the Armorwing to lose large portions of its armor.

Wind Blast[]

Used by the Sentinel and the Monstrous Nightmares. Monstrous Nightmares can use their large, powerful wings to create a blast of wind that is so strong, it can even blow a full grown tree away or blow a fully-grown Hideous Zippleback to the ground. It's even able to push back the weight of a Gronckle with the extra weight of a heavy rider while pulling off a dragon root but unable to pull out the root from the ground. Sentinels often use their powerful, rock-plated wings to create a downdraft wingblast. These blasts are strong enough to knock dragons out off the air and slow down falling dragons enough for them not to die or break bones on impact with the ground. This ability can also be used by other dragons like Zipplebacks, Night Furies, and even Typhoomerang.

Wing Shield[]

Used by various dragons in the franchise. Adult Typhoomerangs can use his enormous wings to shield themselves or others from being scorched alive and also resistant to receive blasts from other dragons like Gronckles. Toothless has used this several time, making weapons bounce off of him. This ability was most notably used in "Crash Course" where the dragons shield their riders from the Cavern Crasher's fire. Even Barf and Belch, a Hideous Zippleback that has short wings was able to shield Ruffnut and Tuffnut.

Siren-like Song[]

Used by the Death Song and the Slithersong. They use a siren-like song to lure their prey to remote islands, where they encase them in amber and devour them.

Curling into Boulder[]

Used by the Catastrophic Quaken. The Quaken can curl up into a boulder and roll into either its prey or its predators in the form of attack or defense.

Inflation[]

Used by the Buffalord. The Buffalord is capable of inflating its body to twice its normal size, scaring away the enemies or predators.

Motionlessness[]

Used by the Sentinels. The Sentinels are capable of remaining motionless for days at a time, which allows them to surprise and ambush unsuspecting adversaries or intruders in Vanaheim.

Mind Controlling[]

Used by the Bewilderbeast. The Bewilderbeast uses its mind to control all dragons, except the babies.

Feeding Frenzy[]

Used by the Hobgobbler. A single Hobgobbler can bite in rapid succession like a piranha in order to eat up almost anything. When a swarm of Hobgobblers bite all at once, they can eat through the deck of an entire ship.

References[]


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