|“||The Dramillions are capable of multiple attacks, which makes them perfect training dragons. And with their tails manacled, they can't fly away. [src]||”|
- 1 Official Description
- 2 Physical Appearance
- 3 Abilities
- 4 Weaknesses
- 5 Behavior and Personality
- 6 Training
- 7 Comparative Statistics
- 8 Appearances
- 9 Trivia
- 10 References
- 11 Site Navigation
|“||Although normally withdrawn and wary of humans, Dramillions mimic the fire blast of any dragon they encounter.
With their striking coloration, peaked crown, and curved beaks, Dramillions have often been called the parrots of the dragon world for these uncanny creatures can also repeat any kind of dragon fire they see. The Dramillion duplicates blasts that look — and burn — like the real thing. It's no wonder, then, that Dragon Hunters once forced Dramillions to reproduce their many fire forms for training drills. Dramillions have the highest shot count of any other dragon species by far. But even these copycats will hit empty after enough blasts. Fortunately, Dramillions can also transfer flames to each other. If one runs out of heat, the rest of its pack share their reserves with the spent Dramillion so it can fire up again!
|“||Dramillions have often been called the parrots of the dragon world, for these uncanny creatures can repeat any kind of dragon they see!
Dramillions have the highest shot count of any species by far. And if one runs out of heat, the rest of the pack shares their reserves!
|— Dragons: Rise of Berk|
|“||These highly intelligent creatures are one of a kind and only a few dragon riders have witnessed its many wonders! Soaring up into a never-ending sky and defending their allies, a Dramillion never disappoints to amaze Vikings!
These dragons are mysterious and sociable creatures that will risk their own lives if any packmate is in danger. They are willing to do ANYTHING to protect their own, making them one of the most loyal companions around. They are famous for traveling at top speeds and attaining the highest shot count! It is no surprise why every dragon trainer wants one of their own!
|— School of Dragons|
The egg of a Dramillion is dark blue, oval-shaped, with scale pattern similar to the adult. It has black stripes coming from left to right, which are nearly identical with those of a tiger. The egg is longer and less compressed in School of Dragons, with more horizontal stripes.
Hatchling to Adult
The Dramillion is a medium-sized, bipedal theropod dinosaur-like dragon with small arms and two claws at the end of each limb. It has a short thick neck and a small head. Its upper jaw resembles a beak of a parrot, while the lower jaw is more round and full of small teeth. It has three white spikes on its head, which are asymmetrically placed. The Dramillion has medium-sized wings, with a claw on each of them. It has only a few sharp spikes on its back, and a long tail that ends with a large fin, similar to a flame (Almost representing its unique ability). This fin is marked with multicolored stripes (with similar color shades as the rest of its body), but ends in white tips.
Dragons: Rise of Berk implies that Dramillions found South of the Barbaric Archipelago in warmer climates are much more brightly and variously colored, as Bonnefire is. She is a mixture of green, golden yellow, and red.
A Titan Wing Dramillion is not very different from an adult. In addition to being much larger than the normal adult Dramillion, a Titan Wing has a darker blue color with red patterns on its back, wings, and tail. Its spikes are also dark blue instead of white. After reaching this stage, the Dramillion gains the ability to camouflage, much like its distant cousin, the Changewing.
Dramilions can imitate fire types Dramillions are able to mimic the fire blasts of any dragon they encounter. They can also combine different types of fire to make a powerful blast.
So far, Dramillions have been seen reproducing the fire blasts of a Gronckle, a Deadly Nadder, a Razorwhip, a Night Fury, and a Singetail. Besides this, Dramillions can also produce a unique type of fire made out of purple and yellow flames, which explodes on impact.
As stated in the description of Myrkva the Immoral, a group of Dramillions can combine their firepower to create a wall of flames that the dragons can use to encircle and trap their opponents.
Being a distant relative to the Changewing, Titan Wing Dramillions have the ability to change the color of their scales and blend in with their surroundings, similar to an octopus. It is unknown if normal Dramillions share this ability, as they have not been observed to use camouflage.
When a Dramillion runs out of shots, the rest of the pack will share their reserves by transferring their flames to the spent Dramillion.
Speed and Agility
Dramillions are extremely fast and agile in the air and on the ground, as they can easily catch up in flight to a Night Fury.
Dramillions are highly intelligent, as demonstrated by a pack which could understand and remember the combination of fire types that they needed to destroy dragon-proof metal. They can also tell which individuals are friends or foes simply by what they are wearing. As stated in the description of Myrkva the Immoral, Dramillions are intelligent enough to determine the precise moment when an enemy's defenses have dropped and, thus, when they are most vulnerable to attack and to specifically target enemy weapons in order to deprive their opponents of any advantages. In defending themselves from the Loyal Order of Ingermans, Dramillions were known to destroy the Ingerman weapon storehouses in order to draw their enemies into the center of their camp and to distract them with putting out the fires, where they could then be trapped within a wall of flames and slaughtered without their weaponry.
As stated in the descriptions of the Elder Dramillion and Ormsliki, Dramillions have an exceptionally strong memory. They are able to recall the sufferings inflicted on their species by the Loyal of Ingermans in great detail, helping to ensure that they can both avoid future attacks and instill a greater connectivity between members of their packs through their shared sufferings.
Strength and Combat
Dramillions are strong enough to toss a Gronckle or lift a human with their legs without any signs of struggle. They are also able to take full-powered shots from Singetails and recover very quickly after crash-landing.
Dramillions cannot fly away from danger if their tails are manacled. They are also loyal to a fault, and will take risks and endanger themselves if a packmate is threatened.
Behavior and Personality
Dramillions are social dragons that live and hunt in packs. As stated in Ormsliki's description, these packs are typically led by older and larger individuals who help feed and care for the smaller and younger individuals in the pack. Because of their social nature, Dramillions greatly care about the welfare of their packmates and are willing to share their fire reserves with a packmate if theirs has run out. Dramillions can be very aggressive and territorial if they are protecting members of their pack. Despite this, they do not like to fight and will thus only do so if they consider it extremely necessary. Like the Stormcutter and Night Fury, Dramillions can hang themselves or sleep upside-down like a bat.
Despite their near-extinction status due to the Dragon Hunters, most Dramillions can be trained very easily. In order for one to tame a Dramillion, showing the dragon that you mean no harm is enough for it to let the guard down. Like most dragons, a Dramillion's trust can be earned by touching it gently on the snout or helping it if needed.
However, according to the Elder Dramillion's description, older Dramillions who have directly lived through the slaughter of much of their species at the hands of the Dragon Hunters are far more difficult to train, with these individuals seeming to simply refuse to let a human tell them what to do. Despite this, they will aid humans if they are convinced that they are working or fighting for a righteous cause.
|SIZE||20 feet||20 feet|
|Main article: Fishlegs' Dramillion|
|Main article: Titan Wing Dramillion|
In "Loyal Order of Ingerman", Fishlegs discovered that his ancestors used to hunt Dramillions to the point of near-extinction, prompting him to find out if the species still exists. He embarked on a journey to Dramillion Island, where he encountered various Dramillions.
In "King of Dragons, Part 1", the combinations of all five lenses in the Dragon Eye projected a Titan Wing Dramillion, making the Riders believe it is the King of Dragons. The Dragon Hunters managed to capture the Titan Wing using drastic measures. Later, the Riders came across the Dramillion who is severely injured in the middle of the ocean and take it to the Defenders of the Wing to nurse it back to health. There, they discovered that the Titan Wing is not the King of Dragons, but that his fire shows the location of the King in the Dragon Eye.
Several Dramillions, including the Titan Wing, appeared in the final battle in "King of Dragons, Part 2".
The Dramillion was released in this game in a Valentine update, two weeks before the sixth season of Dragons: Race to the Edge was released.
On June 19, 2018, the Dramillion was introduced in this game.
The Dramillion itself does not appear in this game, but an artifact called the "Horn of Dramillion" is given to the player-controlled character, Scribbler. He can use it during times of battle to call upon dragons he has helped to free.
The Dramillion was released as a playable species in this game in May 2021. Five characters were introduced to represent the species: Standard Dramillion, Elder Dramillion, Nattvig, Ormsliki, and Myrkva the Immoral.
- The official measurements given by DreamWorks Animation do not appear to be realistic when considering the relative sizes the viewer sees within the Franchise. Based on the Model Sheet for the Dramillion, this dragon should have a Wingspan of 21 feet 7 inches (6.58 meters).
- Similarly, the Titan WIng Dramillion would have a length of 83 feet (25.29 meters).
- The Dramillion's name was first revealed in the Valentine's Day update for Dragons: Rise of Berk.
- The Dramillion's small forelimbs with two fingers resemble those of a Tyrannosaurus rex, and its behavior is akin to that of a Velociraptor.
- This could be a coincidence due to its similarity to the Speed Stinger.
- Some of the Dramillion's calls resemble the coos of a pigeon.
- The Dramillion is distantly related to the Changewing. This explains the Titan Wing Dramillion's ability to use camouflage.
- When the dark blue Dramillion saved one of its pack members from a Dragon Hunter, it shot an acetylene-oxygen-shaped blast like that of a Night Fury. This might mean that said Dramillion encountered a Night Fury long before its debut episode.
- In The Hidden World, a Dramillion can be seen in Hiccup's map.
- According to the Standard Dramillion's description in Dragons: Titan Uprising, the Dramillion's name originates from the the Old Norse words "Draum" and "Milli," meaning "dream" and "in between" respectively.
- According to the Standard Dramillion's description in Dragons: Titan Uprising, only between 56 and 200 Dramillions remain in the Barbaric Archipelago as a result of the decimation of their population by the Loyal Order of Ingermans.
|Dramillion uses Creative Commons Licensed content from the Rise of Berk Wiki page Dramillion. The list of authors can be found on the page revision history (view authors).|
|Dramillion uses Creative Commons Licensed content from the Dreamworks School of Dragons Wiki page Dramillion. The list of authors can be found on the page revision history (view authors).|
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