Board Thread:Fun and Games/@comment-36669222-20181008162920/@comment-27163598-20181120231640

May I make a few suggestions based on my experiences on fandom roleplays?

You need to sell it basically, don't ask us what you want to do, that's your choice. You need to start it with an air of confidence that you know what you want this to be. I understand, you want to do a roleplay, you seem a little shy about it, both in the title of the thread and a description underneath. Both me and dadwagon have agreed to join, even though it appears as though it is lacking direction.

I'm taking a dig at you or anything, I'm just saying, I've been here before, and it was really really messy. The original owner of it disappeared so I had to take control, and because he didn't set up direction, rules or warning that he wasn't even going to be apart of it. So I had to take control and do it myself, trust me, picking it up when it's already started is hard. When I took a break from it for a while, It went way far off course, the rules changed, the direction shifted and I was honestly quite stunned.

I have no interest in taking the wheel again if something goes a little haywire. Your in control, and I have confidence that you can do it. You currently only have to worry about two other people, and we are both reasonably receptive, we joined after all.

Again, I'm not saying anything negative about you, so please take this advice with a pinch of salt.

When you rename the thread and rewrite the description, show some confidence. Don't ask people to join, convince them to. Your current title and description gives off an air of desperation, no offence. So, put in the title of your choosing, write a brief description of your work and the basic outline of direction, if that is, you plan on having direction. Roleplays can work without direction, but when direction is lacking, the rules need to be enforced a little more. With more direction comes a little freedom in your rules. That's the way I see it from my experience.

When we had a discussion area, we used it for absolutely everything that wasn't directly story. Correcting broken rules or contradictions, discussion the little direction we had in the plot and how our day has been. While we were setting up the rules correctly or when we needed a new one along the way, I wasn't a dictator about my opinion, while yes, I was in control, I still took other people's opinions on what rules to put in place and how strict to be about it. The discussion area was also where all the rules were listed, added characters were submitted and where the plot was formed. Like I said earlier, we didn't have much direction at all, but that still required a lot of planning. Everyone had different heros and villains and plot, and we needed it all to entwine. Now from what I've read, you plan on having direction. Going to the hidden world. But why? For what purpose? When? What is the significance of this in your story? This is something you can choose, it's your story, we're just playing along, take the reins and show us that we am play our part. I have no doubt you can do it.

My final suggestion for now. Perhaps delete this thread and make the actual roleplay in a different one, we well as the discussion board. This one hasn't got anything that won't take 15 minutes to replace into a new one, but since it has lots of posts that aren't really supposed to be on this particular thread, they'd be deleted otherwise, and other people looking in and finding 33 deleted posts would give a bad first impression. But that's your choice, not mine.